
Invoker (Kid)
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practi…
Invoker (Kid) abilities
Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.
No Target, Instant CastAllows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.
No Target, Instant CastAllows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.
No Target, Instant CastCombines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter…
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy…
Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based o…
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the…
Invoker (Kid) has 17 tradable cosmetics on the Steam Community Market, ranging from $0.89 to $3.30. Collecting the whole Invoker (Kid) line-up would cost about $58.70.
Prices are Steam Community Market estimates — verify the live listing before trading.
More heroes to explore
All heroes →Invoker (Kid) — frequently asked
What are Invoker (Kid)'s abilities in Dota 2?
Invoker (Kid)'s abilities are Quas, Wex, Exort, Invoke, Cold Snap, Ghost Walk, Tornado. It is a Intelligence ranged hero played as Carry, Nuker, Disabler.
What is Invoker (Kid)'s primary attribute?
Invoker (Kid) is a Intelligence hero, starting with 19 strength (+2.5/lvl), 14 agility (+2/lvl) and 20 intelligence (+4/lvl), and a base move speed of 285.
How many cosmetics does Invoker (Kid) have?
Invoker (Kid) has 17 tradable cosmetics on the Steam Community Market, ranging from $0.89 to $3.30.
Does Invoker (Kid) have an Arcana?
No — Invoker (Kid) does not have an Arcana yet. Their cosmetics are sets, couriers, wards and effects across the other rarity tiers.
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