GLOSSARY

Dota 2 cosmetics glossary

Plain-English definitions of the 40 terms you’ll meet trading Dota 2 items — rarities, qualities, gems, item types, sources and market jargon.

Rarity & prestige

Arcana
The top cosmetic tier — a full visual overhaul of one hero, with a new model, animations, icons and sounds. Browse Arcanas →
Immortal
Effect-bearing items distributed mainly through treasures and Battle Passes; often carry gems and unlockable styles. Immortals explained →
Ancient
One of the higher rarity tiers, sitting between Legendary and Immortal, used for select premium cosmetics.
Seasonal
A label for items tied to specific events and limited-time drops rather than a fixed quality.

Item qualities

Standard
The default quality — an item with no special source or modifier attached.
Genuine
A quality granted with a specific purchase or promotion, marking the item as obtained that way.
Inscribed
Carries an inscribed gem that tracks in-game stats such as kills or wins on the item.
Autographed
Bears a professional player’s signature, applied with an autograph rune.
Corrupted
An event quality (e.g. Diretide) that alters an item’s look with a corrupted theme.
Unusual
A rare quality, most associated with couriers, that adds a special particle effect. Couriers & unusual effects →
Exalted
An upgraded treasure variant, often scarcer and more valuable than the standard version.

Gems & customisation

Gem
A socketable item that adds an effect, stat tracker or visual change to a piece of equipment.
Socket
The slot on an item that holds a gem; an item may have one or more sockets.
Kinetic Gem
A gem that gives an item or hero a custom animation.
Prismatic Gem
A gem that recolours an item to a different palette.
Ethereal Gem
A gem that adds a particle/aura effect to an item.
Style
An alternate appearance for an item, often unlocked by leveling, achievements or upgrades.
Persona
An alternate identity for a hero — a distinct model and voice — separate from an Arcana. Arcana vs Persona vs Set →

Item types

Set
A coordinated group of cosmetics covering multiple equipment slots for a single hero. Item slots & set bonuses →
Bundle
Several items packaged and sold together as one listing. Browse bundles →
Courier
The creature that ferries items to a hero; cosmetic couriers can carry rare Unusual effects. Browse couriers →
Ward
A cosmetic skin for the Observer and Sentry Wards placed on the map.
Announcer
A voice pack that narrates the match, often paired with a Mega-Kills voice.
Loading Screen
Custom artwork shown on the loading screen and profile.
Taunt
A short emote animation a hero can perform in-game.

Sources

Treasure
A chest that grants a randomized cosmetic from a fixed pool when opened. Treasures explained →
Battle Pass
A seasonal event pass with leveled reward lines of exclusive cosmetics. Battle Pass explained →
Collector's Cache
A community-voted treasure of workshop sets released around The International. Collector's Cache explained →

Trading & market

Marketable / Tradable
Whether an item can be sold on the Community Market and/or traded to another player. Where to buy & sell →
Trade Hold / Escrow
A delay Steam places on a trade when the Mobile Authenticator isn’t active, to deter theft. Trade safely →
Steam Wallet
Where Community Market sale proceeds land — spendable on Steam, not withdrawable to a bank.
Buy order
A standing bid to buy an item at a set price, filled automatically when a seller matches it. Price table →
Median price
The middle of recent sale prices — the most reliable read on fair value.
Spread
The gap between the lowest listing and the highest buy order — your cost of selling instantly.
Liquidity
How easily an item sells; high-volume items are liquid with tight prices, thin items are not. Most traded items →
Undercut
Listing just below the current lowest price so your item sells first — the constant downward pressure on the market. Price table →
Steam fee (~15%)
The ~15% cut Steam takes on every Community Market sale — a 5% Steam fee plus a 10% game fee. Fee calculator →
Flipping
Buying an item below market and reselling it higher for profit, after covering the fee. Flip calculator →
Expected value (EV)
The long-run average value of a random outcome — used to judge whether opening a treasure beats buying. Treasure calculator →
Cashout
Converting items into real money via a third-party marketplace, since Steam only pays Wallet credit. Where to buy & sell →

New to the economy? Start with rarities explained, then browse the items database or the live price table.