DOTALEDGERPatch7.41e
Tusk
StrengthMeleeInitiatorDisablerNuker

Tusk

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew. No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle…

Hero lore

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew. No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle…

STR23+3.9
AGI23+1.9
INT18+1.7
310
move speed
150
attack range
27–31
base damage
1800 / 800
day / night vision

Compact stat and ability fields shown here were checked against patch 7.41e where this model represents the changed field. Talents and full mechanics remain in the official notes.

Tusk abilities

Ice Shards icon
Ice ShardsMagical

Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

CD23/20/17/14MP100
Point Target
Snowball icon
SnowballMagical

Tusk begins rolling into a snowball. Allies within a 325 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each alli…

CD21/19/17/15MP75
Unit Target
Tag Team icon
Tag TeamPhysical

Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

CD24/21/18/15MP70
No Target, Instant Cast
Drinking Buddies icon
Drinking Buddies

Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and armor. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range.

CD14MP80
Walrus Kick icon
Walrus KickMagical

Kicks the closest enemy unit in the drawn direction, stunning, damaging, and slowing them. Also deals damage to all heroes within 250 radius of its landing area. Cooldown is reduced by 50% if kicking a creep.

CD12MP100BKB ✓
Unit Target, Hidden
Walrus PUNCH! icon
Walrus PUNCH!

Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

CD16/13/10MP75BKB ✓
Unit Target, Autocast, Attack Modifier
Launch Snowball icon
Launch Snowball

Launch the snowball toward the target.

Hidden, No Target, Instant Cast

OpenDota professional-match aggregate as of Jul 21, 2026, 9:50 PM UTC. Popularity rows are independent phase totals, not a coherent build, sequence, or win-rate advice.

The professional-match item popularity snapshot is delayed; the latest saved aggregate is shown.

Starting

6 items
  1. 1Iron BranchIron Branch124 selections · 17.9%
  2. 2TangoTango95 selections · 13.7%
  3. 3Blood GrenadeBlood Grenade88 selections · 12.7%
  4. 4Observer and Sentry WardsObserver and Sentry Wards86 selections · 12.4%
  5. 5Smoke of DeceitSmoke of Deceit60 selections · 8.7%
  6. 6Faerie FireFaerie Fire56 selections · 8.1%

Early

6 items
  1. 1Boots of SpeedBoots of Speed82 selections · 59.9%
  2. 2Tranquil BootsTranquil Boots41 selections · 29.9%
  3. 3BracerBracer3 selections · 2.2%
  4. 4BottleBottle2 selections · 1.5%
  5. 5Power TreadsPower Treads2 selections · 1.5%
  6. 6Soul RingSoul Ring2 selections · 1.5%

Mid

6 items
  1. 1Blink DaggerBlink Dagger79 selections · 59%
  2. 2Staff of WizardryStaff of Wizardry9 selections · 6.7%
  3. 3Phase BootsPhase Boots9 selections · 6.7%
  4. 4PavisePavise6 selections · 4.5%
  5. 5Ogre AxeOgre Axe5 selections · 3.7%
  6. 6Point BoosterPoint Booster3 selections · 2.2%

Late

6 items
  1. 1Eul's Scepter of DivinityEul's Scepter of Divinity17 selections · 15%
  2. 2Black King BarBlack King Bar17 selections · 15%
  3. 3Aghanim's ScepterAghanim's Scepter16 selections · 14.2%
  4. 4Force StaffForce Staff14 selections · 12.4%
  5. 5Solar CrestSolar Crest10 selections · 8.8%
  6. 6Blink DaggerBlink Dagger8 selections · 7.1%

More heroes to explore

All heroes →

Tusk — frequently asked

What are Tusk's abilities in Dota 2?

Tusk's abilities are Ice Shards, Snowball, Tag Team, Drinking Buddies, Walrus Kick, Walrus PUNCH!, Launch Snowball. It is a Strength melee hero played as Initiator, Disabler, Nuker.

What is Tusk's primary attribute?

Tusk is a Strength hero, starting with 23 strength (+3.9/lvl), 23 agility (+1.9/lvl) and 18 intelligence (+1.7/lvl), and a base move speed of 310.

What do the popular Tusk item phases mean?

The saved OpenDota aggregate is dated 2026-07-22. The phase lists summarize professional-match item popularity; they are not one coherent build, a recommended sequence, or win-rate advice.